Rogue Statistics
Hit Dice: d8
Saving Throws: Dexterity, Intelligence
Skills: Four out of Acrobatics, Animal Handling, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, and Stealth
Armor: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Tools: None
ASIs: 6 (4th, 6th, 8th, 12th, 16th, 19th)
Important Ability Scores: Dexterity; (Intelligence, Wisdom, or Charisma)
Subclasses (Archetypes): 7
- PHB Archetypes: Thief, Assassin, Arcane Trickster
- SCAG Archetypes: Swashbuckler (reprinted in Xanathar's)
- Xanathar Domains: Inquisitive, Mastermind, Scout
General Traits
Communication
- Thieves Cant (1st)
Concealment/Deception/Illusion
- Cunning Action (2nd)
Divination/Senses/Information Gathering
- Blindsense (14th)
Movement/Travel
- Cunning Action (2nd)
Offensive
- Sneak Attack (1st)
- Stroke of Luck (20th)
Skills
- Expertise (1st, 6th)
- Reliable Talent (11th)
- Stroke of Luck (20th)
Survivability
- Cunning Action (2nd)
- Elusive (18th)
- Evasion (7th)
- Slippery Mind (15th)
- Uncanny Dodge (5th)
Utility
- Cunning Action (2nd)
Archetype Traits
Thief
- Ambush
- Thief's Reflexes (17th)
- Concealment/Deception/Illusions
- Supreme Sneak (9th)
- Movement/Travel
- Second-Story Work (3rd)
- Utility
- Fast Hands (3rd)
- Use Magic Device (13th)
Assassin
- Ambush
- Assassinate (3rd)
- Death Strike (17th)
- Concealment/Deception/Illusions
- Infiltration Expertise (9th)
- Imposter (13th)
- Tools
- Bonus Proficiencies (3rd)
Arcane Trickster - Intelligence
- Defensive
- Spell Thief (17th)
- Offensive
- Magical Ambush (9th)
- Versatile Trickster (13th)
- Utility
- Mage Hand Legerdemain (3rd)
- Spell Thief (17th)
Swashbuckler - Charisma
- Defensive
- Fancy Footwork (3rd)
- Mind Control
- Panache (9th)
- Movement/Travel
- Fancy Footwork (3rd)
- Offensive
- Master Duelist (17th)
- Rakish Audacity (3rd)
- Utility
- Elegant Maneuver (13th)
- Rakish Audacity (3rd)
Inquisitive - Intelligence
- Damage
- Eye for Weakness (17th)
- Divination/Senses/Information Gathering
- Ear for Deceit (3rd)
- Eye for Detail (3rd)
- Steady Eye (9th)
- Unerring Eye (13th)
- Offensive
- Insightful Fighting (3rd)
Mastermind - Charisma
- Concealment/Deception/Illusions
- Master of Intrigue (3rd)
- Soul of Deceit (17th)
- Divination/Senses/Information Gathering
- Insightful Manipulator (9th)
- Offensive
- Master of Tactics (3rd)
- Retributive
- Misdirection (13th)
- Tools and Languages
- Master of Intrigue (3rd)
Scout
- Ambush
- Ambush Master (13th)
- Defensive
- Skirmisher (3rd)
- Movement/Travel
- Skirmisher (3rd)
- Superior Mobility (9th)
- Offensive
- Sudden Strike (17th)
- Skills
- Survivalist (3rd)
Arcane Trickster Spells
One-Third CasterInnate Caster
Known Spells at 20th: 13
Cantrips at 1st: 3
Cantrips at 20th: 4
Spells of 1st level or higher are limited to Wizard spells of Enchantment or Illusion.
Spells learned at levels 8, 14, and 20 can be from any school of magic.
All cantrips are listed below but only Enchantment and Illusion spells are listed.
Spells from Xanathar's are in Bold.
Spells from Sword Coast Adventurer's Guide are in Italics.
Concentration
- Blur (2nd)
- Confusion (4th)
- Create Bonfire (Cantrip)
- Crown of Madness (2nd)
- Dancing Lights (Cantrip)
- Fear (3rd)
- Friends (Cantrip)
- Greater Invisibility (4th)
- Hold Person (2nd)
- Hypnotic Pattern (3rd)
- Invisibility (2nd)
- Major Image (3rd)
- Phantasmal Force (2nd)
- Phantasmal Killer (4th)
- Shadow Blade (2nd)
- Silent Image (1st)
- Suggestion (2nd)
- Tasha's Hideous Laughter (1st)
- True Strike (Cantrip)
Improved Effectiveness with Higher Level Slots
- Catnap (3rd)
- Charm Monster (4th)
- Charm Person (1st)
- Color Spray (1st)
- Confusion (4th)
- Hold Person (2nd)
- Invisibility (2nd)
- Major Image (3rd)
- Phantasmal Killer (4th)
- Shadow Blade (2nd)
- Sleep (1st)
Ritual
- Illusory Script (1st)
- Magic Mouth (1st)
- Phantom Steed (3rd)
Area Denial
- Create Bonfire (Cantrip)
Buff
- True Strike (Cantrip)
Communication
- Magic Mouth (2nd)
- Message (Cantrip)
Concealment/Deception/Illusion
- Disguise Self (1st)
- Greater Invisibility (4th)
- Hallucinatory Terrain (4th)
- Illusory Script (1st)
- Invisibility (2nd)
- Major Image (3rd)
- Minor Illusion (Cantrip)
- Mirror Image (2nd)
- Nystul's Magic Aura (2nd)
- Phantasmal Force (2nd)
- Silent Image (1st)
Control
- Booming Blade (Cantrip)
- Color Spray (1st)
- Hold Person (2nd)
- Lightning Lure (Cantrip)
- Sleep (1st)
- Tasha's Hideous Laughter (1st)
Debuff
- Chill Touch (Cantrip)
- Ray of Frost (Cantrip)
- Shocking Grasp (Cantrip)
Defensive
- Blur (2nd)
- Blade Ward (Cantrip)
- Mirror Image (2nd)
Damage
- Acid Splash (Cantrip)
- Booming Blade (Cantrip)
- Chill Touch (Cantrip)
- Create Bonfire (Cantrip)
- Fire Bolt (Cantrip)
- Frostbite (Cantrip)
- Green-Flame Blade (Cantrip)
- Infestation (Cantrip)
- Lightning Lure (Cantrip)
- Phantasmal Force (2nd)
- Phantasmal Killer (4th)
- Poison Spray (Cantrip)
- Ray of Frost (Cantrip)
- Shadow Blade (2nd)
- Shocking Grasp (Cantrip)
- Sword Burst (Cantrip)
- Thunderclap (Cantrip)
- Toll the Dead (Cantrip)
Healing/Restorative
- Catnap (3rd)
Mind Control
- Charm Monster (4th)
- Charm Person (1st)
- Confusion (4th)
- Crown of Madness (2nd)
- Enemies Abound (3rd)
- Friends (Cantrip)
- Hypnotic Pattern (3rd)
- Phantasmal Killer (4th)
- Suggestion (2nd)
Movement/Travel
- Phantom Steed (3rd)
Offensive
- True Strike (Cantrip)
Summoning
- Phantom Steed (3rd)
Utility
- Catnap (3rd)
- Control Flames (Cantrip)
- Create Bonfire (Cantrip)
- Dancing Lights (Cantrip)
- Gust (Cantrip)
- Mage Hand (Cantrip)
- Mold Earth (Cantrip)
- Mending (Cantrip)
- Prestidigitation (Cantrip)
- Shape Water (Cantrip)
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