Sunday, March 8, 2020

Kirsten Stefani Schaeber - Returning Daughter of Eisen - 7th Sea

Nation: Eisen
Religion:
Reputations:


Arcana:
  • Virture: The Witch - Intuitive - Activate your virtue to ask the GM one yes or no question about an NPC. The GM must answer honestly and should be generous - for example, if there is a qualifier, he should tell and explain more fully.
  • Hubris: The War - Loyal - You gain a Hero Point when your Hero goes back for a fallen comrade or refuses to leave a wounded ally.
Traits
  • Brawn 2
  • Finesse 2
  • Resolve 4
  • Wits 3
  • Panache 2
Skills
  • Aim 1
  • Athletics 3
  • Brawl 2
  • Empathy 1
  • Intimidate 2
  • Notice 3
  • Perform 1
  • Scholarship 2 
  • Weaponry 5
Story
  • Cursed: I will find the source of these terrible dreams in the home of parents.
Backgrounds
  • Duelist
    • Quirk: Receive a Hero Point when you resort to the edge of your blade to defend a noble ideal.
  • Ungetumjager (Monster Hunter)
    • Quirk: Earn a Hero Point when you choose to hunt down an inhuman creature so it will never hurt anyone again.
Advantages
  • Duelist Academy: Ambrogia (5 pt)
    • Veronica's Guile - When Wielding a dagger in your right hand and a fencing weapon in your left hand. When you build a Risk pool for Weaponry you can use either Finesse or Wits. If you spend a Hero Point you can use both.
  • Foreign Born (1 pt) - Glamour Isles
    •  Was raised in Avalon. Any Risk that would benefit from the dual heritage gains 1 bonus die. (like using Convince to get past a border guard)
  • Heartfelt Appeal (2 pt) 
    • Spend a Hero Point to implore another character to follow their conscious, look the other way for the greater good, or otherwise do the right thing when it isn't in their interest to do so.
  • Indomitable Will (2 pt)
    • After another character attempts to intimidate, seduce, or otherwise goad you, spend a Hero Point to immediately resist.
  • I Won't Die Here (3 pt for Eisen)
    • Spend a Hero Point to ignore all negative effects from Dramatic Wounds for this round. 
  • Valiant Spirit (2 pt)
    • Start the session with 2 Hero Points.
Dueling Maneuvers - Cannot perform the same Maneuver twice in a row.
  • Slash - Deal Wounds equal to your ranks in Weaponry.
  • Parry - Prevent a number of Wounds equal to your ranks in Weaponry, can only be used on the Action immediately after suffering the wounds the maneuver prevents.
  • Feint - Deal one Wound, if target suffers wounds later in round, they suffer 1 additional Wound.
  • Lunge - Spend all of your Raises, deal Wounds equal to your ranks in Weaponry plus the number of Raises spent.
  • Bash - Deal one Wound and the next time your opponent deals Wounds, they deal one less Wound for each rank in Weaponry.
  • Riposte - Prevent a number of Wounds equal to your ranks in Weaponry, then deal a number of Wounds equal to your ranks in Weaponry. Must be performed immediately after the action the causes the Wounds you plan to prevent. Can only be used once per Round.

No comments:

Post a Comment

Daggerheart Analysis

  Daggerheart - What I've Seen So Far Template-Based Character Builds This will be familiar to players of D&D, Pathfinder 2e...

Popular Posts