Regions begin as large, homogenous areas with either one or two aspects, but no more: a concept and an optional refinement. These aspects can be invoked by anyone within the region. During play, the gods can change these aspects, creating sub-regions by adjusting the refinement, or even redefining the region entirely.
Regions begin as intentionally bland. They are a blank page for the gods to play with.
Each region has a regional stunt which can be used only by gods who have marked the region.
Sub-regions are smaller areas within regions where conditions are broadly the same but different in one or two particulars. A sub-region has the same concept and regional stunt as its parent region, but a different refinement. If the parent doesn't yet have a refinement, then when it gains a refinement, it can split off into a sub-region. A region can have any number of sub-regions.
We are using the basic regions from the Gods and Monsters book.
- The Forest Primeval
- Concept: Pre-Human Forest
- Refinement: Life In All Its Forms
- Stunt: Ancient Heart of the Forest - Bury secrets.
- The Rugged Peaks
- Concept: Falling Down is Easy, Getting Up is Hard
- Stunt: Proud and unassailable - Ignore one attack but losing the fight has consequences.
- The Ocean
- Concept: Elemental Fury
- Refinement: Wonders and Terrors in Equal Measure
- Stunt: Terror from the Deep - Call for aid from a monster of the deep.
- The Trackless Desert
- Concept: Unforgiving
- Stunt: Dust to Dust - Teleport to desert.
- The Sweeping Plains
- Concept: Wide Open
- Stunt: Majesty - Grant person purpose.
- The First City
- Concept: Heaving with Humanity
- Refinement: The Start of Something Big
- Stunts: Crowdsourcing - Ask the city for aid.
- The Second City?
- Given the scenario that the characters have created/altered their own races. It is possible that they have established a second city and the first city is their enemy. This is not necessary though. Communities can exist in any of the regions.