Your build is meant to eliminate hordes of weaker enemies so the other classes can focus on the stronger enemies.
- You get 1:
- Reaper – You gain a +1 Damage against a troop of enemies. (an enemy entity that uses one set of stats to represent a full squad)
- Battery – You gain a +1 ongoing when using skills with the Area tag.
- You choose 1:
- Friendly Fire Is – Your Area attacks do not target allies or non-combatants.
- Menacing Presence – When you Tap a Skill you can choose to inflict a fear state on nearby enemies.
- Collateral Damage – You can add the Area tag to any damaging move but if you do so, you will add the Devastated tag to the surrounding terrain.
- Death Zone – When you Tap a Skill you may designate an area as a death zone. Any enemy entering that area (if your weapon is intimate or hand range, then it is centered on you) takes 1 Damage which ignores armor. This counts as two effects and will have a flaw.
- Person of Mass Destruction – You deal +1 Damage to terrain, structures and constructs.
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