Tuesday, August 18, 2015

The Soloist - Just a Game Persona

You have always preferred to go your own way.
  • You get: Keep it Simple – You gain a +1 Build.
  • You choose 1:
    • Work Better Alone – Whenever you get into danger because you went off on your own, mark 1 Experience.
    • Survivability – You gain +1 Health.
    • Outside the Box – Due to often being solo, you have found alternative ways to complete some tasks. At the beginning of each adventure roll +Lore:
      • On a 10+ hold 3, on a 7-9 hold 1. Spend holds at any time during the adventure to ask the following questions:
        • Is there an easier way to get past this obstacle or challenge?
        • Is there something we can do here to make the next challenge easier?
        • Is there something that can happen which will make the next challenge harder?
        • Where will the next danger come from?
    • That’s Interesting – Once per adventure while on your own, you can request to stumble across something important. The GM will decide what. It might not relate directly to your current adventure.
    • Disengage – You are particularly skilled at getting out of danger. Describe how you’re escaping and roll +Build
      • On a 10+ you are out of the situation no problem.
      • On a 7-9 you either fail to escape or else something follows you.
      • On a failure you’re caught half-way out.
    • Underestimated – You gain +1 Forward on the first action you take against any opponent who has not faced you before.
    • Anonymity – Most people don’t know who you are. When there is an encounter, social or physical, with other players, you can roll +Will:
      • On a 10+ you’re regarded as unthreatening and unimportant.
      • On a 7-9 choose one: unthreatening or unimportant.
      • On a failure, someone who has encountered you before is present.
  • Histories
    • Choose one for each other player:
      • _________ is one of the few people that you’ve teamed with regularly. Tell them why you enjoy teaming with them.
      • __________ often chats with you while online even if you aren’t in the same party. Ask them what you chat about.
      • Something about ___________ is one of the chief reasons that you’re uncomfortable in a team. Ask them what it is. Tell them why you’re willing to team with them now.
      • _______________ has constantly beaten you to the punch and ruined hours of preparation for various goals. Ask them if they’re aware of this. Give one or two examples of such events.
      • You love _________ from afar and try to keep your feelings quiet. Ask them if there’s any hope there.
      • You and ____________ both depend on each other for trading needed items that are hard for each other to get. Ask them what those items are.
      • You had a relationship with ______________ in RL. Decide between you what that relationship was. Ask them how that relationship ended or if it ended.
      • ____________’s guild tried to recruit you once. Ask them what tactics were used and tell them how you responded.
      • You and ____________ keep each other’s emotional state stable. Decide between you how this works.

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