Tuesday, August 18, 2015

The Strategist - Just a Game Persona

You are the person who always comes up with the plan for how to succeed.
  • You get: Analytic Calm – You get +1 Will (max 3).
  • You choose 1:
    • Full Control Encounter – If you have any unused Look for Trouble holds, you gain a +1 ongoing to Teamwork rolls.
    • Empty Fortress – People are very used to your plotting. You can make a point of your involvement to provoke their reactions. Roll +Will:
      • On a 10+ choose 2, On a 7-9 choose 1
        • Your presence causes your opponents to be hesitant and paranoid.
        • Your presence causes your opponents to jump to a desired conclusion.
        • Your presence causes your opponents to overlook something.
        • Your presence causes your opponents to rush their plans.
      • On a failure, choose 1 of the following:
        • Your opponents do not hasten their plans efficiently.
        • Your opponents do not become more careful.
        • Your opponents do not realize your goal.
        • Your opponents do not find a weakness.
    • Optimized HUD – Your game UI is optimized in a way to make it easy for you to keep track of your teammates and your opponents. When you successfully use Teamwork you grant a +2 forward instead of a +1.
    • Chessmaster – Your insight into the wider politics is just as sharp as your insight on the battlefield. You gain +1 Hold whenever you Read the Story. If you failed the move, you can ask two questions as if you had 2 Hold. One answer will be accurate but one will be wrong.
    • Predictive Insight – Once per adventure, you may sit and analyze what is going on around you. Roll +Will:
      • On a 10+ hold 3, on a 7-9 hold 1. Throughout that adventure you may spend 1 hold to:
        • Have a useful object ready
        • Retroactively cancel one source of harm by warning the player the attack or accident was coming.
        • Take a +1 forward or give a +1 forward to another player.
        • Allow yourself or another player to be where they are needed at exactly the right time.
      • On a failure, choose 1:
        • Your incorrect prediction does not result in a dangerous battle.
        • Your incorrect prediction does not result in a major social gaff.
        • Your incorrect prediction does not result in the destruction of a major item.
        • Your incorrect prediction does not result in a loss of resources.
        • Your incorrect prediction does not result in the loss of a close ally.
    • Two Birds with One Stone – Whenever you find a way to solve two major problems in one action, mark 1 experience.
    • Links in the Chain – At the beginning of each adventure, you can consider the reports of your allies and the events you have witnessed and how they interconnect. Roll +Will:
      • On a 10+ hold 3, on a 7-9 hold 1. At any time in the adventure, you may spend 1 hold to ask one of the following questions:
        • Is this person connected to the greater events more than they’re saying?
        • What is the next critical event that will happen?
        • How is this connected to our previous adventures?
        • What does the enemy want from this person/object/place?
        • What are the potential wider consequences of this adventure?
  • Histories
    • Choose one for each other player:
      • ___________ keeps you down to Earth and reminds you to take care of your own needs. Ask them why they hang out with you.
      • ___________ has worked with you many times in the past and trusts you completely. Tell them if you think you deserve that trust.
      • ___________ has been caught up in your plans before and though they even profited from it, it has left them distrustful of you. Ask them what happened.
      • _____________ has tried to outwit you once or twice. Decide between you how successful that’s been.
      • You have seemingly missed all of ________’s attempts to attract your attention. Tell them whether you are simply unaware or just unsure how to proceed.
      • _______ have often gone to you for your expertise. Ask them what sort of personal relationship you have.
      • You and __________ traveled in the same RL intellectual circles. Tell them what sort of intellectual pursuit you share. Ask them what they think of you.
      • You helped __________’s guild survive a hostile takeover planned by a much larger guild. Ask them for details and tell them what your solution was.
      • You and ___________ both have questions as to the reasons behind the event that brought you into the game. Ask them how you’ve collaborated on finding answers so far.

Back to the Just a Game Playbooks

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