Saturday, September 3, 2016

M-Com Encounter Guide

A list of creatures encountered by the team over the course of their missions.


M-Com Campaign


"Stirge"

Designation: Stirge
First Encountered: Operation Subtle Mason
Other Encounters: Operation Zero Deva
Method of Attack: Bleeding targets dry via proboscis
Dangers: High reproduction rate, prone to mutation via exposure to high magical energies.
Nature: Biological
Origin: Presumed alternate dimension or other planet

"Crystal Mantis"
Designation: Crystal Mantis
First Encounter: Operation Private Priest
Other Encounters: Operation Zero Deva
Method of Attack: Claws, spitting diamonds
Dangers: Attacks from claws will convert victim into crystals, resistant to normal damage, explosive death. Victims' bodies converted into crystal talismans to imprison souls which the mantid then consumes.
Nature: Supernatural
Origin: Extradimensional, Para-Time

Emotion Beast: Xenophobia

Emotion Beast: Rage

Designation: Emotion Beasts
First Encounter: Operation Unceasing Prophet
Other Encounters: Operation Killing Crown, briefly
Method of Attack: Various. Rage: burning and strength; Xenophobia: Claws and speed
Dangers: Human intellect potentially remains
Weaknesses: Can be cured by purging the afflicting magic
Nature: Cursed
Origin: Altered humans

Chiang shih/ Jiangshi
Designation: Chiang shih, Jiangshi, Hopping Vampire
First Encounter: Operation Secret Game
Method of Attack: Breath-taking, physical damage
Dangers: Contagious, gains more power the more they feed, progressive mutative effect
Weaknesses: Blind, see by life-force carried on breath
Nature: Cursed
Origin: Altered humans

Spectres
Designation: Spirit
First Encounter: Operation Secret Game
Method of Attack: Possession
Dangers: Unknown
Weaknesses: Needs a living host or a summoning to affect the physical.
Nature: Unknown
Origin: Summoned by Thomas Riley by accident

Elemental


Designation: Spell
First Encounter: Operation Secret Game
Method of Attack: Burning
Dangers:Collateral Damage
Weaknesses: Death of Summoner/Water
Nature:Animated Magical Force
Origin: Summoned by Albert Stanislov

Corruptor Demons

Designation: Corruptor Demon
First Encounter: Operation Secret Game
Other Encounters: Operation Wild Rain
Method of Attack: Physical
Dangers: Teaches others dangerous magics
Weaknesses: Can't perform magical actions itself in our world.
Nature:Demonic
Origin: Extradimensional



Atsuko's Failed Experiments

Designation: Genetic Mutation
First Encounter: Operation Black Comet
Method of Attack: Physical
Dangers: Feral, rage filled
Weaknesses: Easily manipulated, low level hive mind, short life-span
Nature: Genetic mutation
Origin: Mutated humans

Spirit Spider


Designation: Spirit
First Encounter: Operation Black Comet
Method of Attack: Spiritual
Dangers: Invisible to normal sight
Weaknesses: Needs a channel to affect the physical world
Nature: Ethereal
Origin: Servants of Arachnae

Spider People

Designation: Mortal Race
First Encounter: Operation Black Comet
Other Encounters: Operation Forgotten Scepter, Operation Shattered Summer
Method of Attack: Physical
Dangers: Spider-like abilities
Weaknesses: Mortal with mortal weaknesses
Nature: Biological
Origin: Leaked experimental bioweapon 70 years ago. Survivors and their descendants.

Gods

Designation: Entity
First Encounter: Operation Black Comet (retrocognitive flashback only)
Other Encounters: Operation Forgotten Scepter, Operation Shattered Summer
Method of Attack: Unknown
Dangers: Unknown
Weaknesses: Unknown
Nature: Goddess
Origin: Ascended Human, possibly other origins
Note: Entities noted as gods are often protective of mortals, however, they may only be selectively protective rather than generally benevolent.

Sobekan

Designation: Guardian Spirit
First Encounter: Operation Captive Illness
Method of Attack: Talons and bite
Dangers: Incredibly territorial
Weaknesses: Can seemingly be slain by bullets
Nature: Supernatural
Origin: Alternate reality,




M-Com Campaign

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