Masks is the third Powered by the Apocalypse game to show up in these examinations. It is a recent game that cuts closer to the original model of PbtA similar to Monster of the Week. However there are a few differences in place. As to the genre Masks is focused on, it is meant to reproduce the sort of stories seen in Young Justice, Avengers Academy, or Teen Titans. These are mostly serious stories that often deal with heavy subject matter spiced here and there with regular bits of comedy to lighten the drama. The characters are mostly young superheroes ranging from mid-teens up to early twenties. A lot of the mechanics of the game are meant to deal with that search for identity that dominates the transition period between child and adult.
- The Beacon - You are a low-powered or unpowered person who is eager to be a hero.
- The Bull - You were created to be a fighting machine and deal with broiling emotions.
- The Delinquent - You are a rebel who regularly bucks the rules.
- The Doomed - You face an approaching doom tied to your own powers.
- The Innocent - You are a younger, more naïve version of a more veteran hero or villain drawn from the past.
- The Janus - You are tangled up in the demands of satisfying both your public and secret identities.
- The Joined - You define yourself on your relationship with another character.
- The Legacy - You have inherited a mantle of great power.
- The Nova - You have more power than most and constantly struggle to control it.
- The Outsider - You are alien in someway, unfamiliar with the culture of Earth.
- The Protégé - You have been mentored by a great hero.
- The Redeemed - You used to be villain but you've learned better.
- The Star - You have taken up superheroics as a way of becoming famous.
- The Transformed - You were physically transformed into something monstrous that people fear.
Gorgon Archer - The Transformed
Look: Woman, Mediterranean, Strange eyes, Scaled flesh, serpent hair.
(Doomed question) We paid a high price for our victory, what was it? Ellen died and Grimm had to tie himself to Cauldron's power source to bring her back. Well she sort of came back, that's how she got her powers.
(Janus question) We saved the life of someone important, either to the city or to us. Who was it? Why are they important? The mayor's secretary who is apparently secretly in charge of a metahuman training program.
- You frighten others you had not intended to scare.
- You hurt someone or break something you shouldn't have.
- You feel like more of a monster afterward, mark a condition of the GM's choice.
I am not my body: When you take a powerful physical blow you may roll as if you had two fewer conditions marked. If you do, on a 10+ you must choose to lose control of yourself in a terrible way.
Character Creation and the Gorgon Archer