Jones caught up with me a few days later at Kintaro's Emporium. He had just a barrel of bullets there which I usually came through to look for functional ammunition. It's sort of like heading down to the game shop and filtering through their Magic singles for the cards you needed for a deck. Fortunately for me, I had always opted for the most simple gun to maintain and load while I lived on Earth, and there's usually enough bullets for my revolver that I can last quite a while. If a cult is building up, though, I might need to start looking into smithing my own ammo.
A blog by Luke Garrison Green of Thrythlind Books and Games. Here he discusses writing skills, reviews books, discusses roleplaying games and refers to Divine Blood, Bystander and his other books.
Monday, December 18, 2017
A Late Client - The Crossroads Campaign Prologue
The City is an amalgam of multiple cities from all over reality. It's an uncoordinated mess of rammed together features from cities past, present, and future. Out of all of Nowhere, it is probably the most stable location. That's because it's the most populated. All those people dwelling in it makes it easier to keep locations within a good reference to each other. Even then, however, some locations can be unhitched from each other. There's always a store or building that most people don't notice and, after sometime, it might just get moved out of the street and replaced with something else. Entire neighborhoods might shift and rotate while the residents go about their daily lives blissfully ignorant. The City is part of Nowhere, it is a place to lose yourself, whether you want to or not, and it resists all of our attempts to tame it into something predictable.
Sunday, December 17, 2017
Kanti Messner - Changeling Bard of Lore - Deva of Istryx
Character Journal
Sixth Level
Str: 12
Dex: 16
Con: 12
Int: 16
Wis: 16
Cha: 18
HP: 51
AC: 16
Bard Save: 15
Bardic Inspiration: 4d8
Speed: 30 ft
Proficiency Bonus: +3
Religion: Catholic, Patron Saint: Brigid
Height: Variable
Weight: Variable
Hair Color: Variable
Eye Color: Variable
Shapechanging
Duplicitous
Deva of Istryx
Immune to Aging
Planar Shift only as Ritual
Resistance to Necrotic and Radiant
Languages: Common, Draconic, Sylvan, Primordial, (Also allowed for background reasons but unlikely to come up in the game, German-Native, English, Latin, Sanskrit, Ancient Greek)
Background: Far Traveler (Sword Coast Adventurer's Guide)
Sixth Level
Str: 12
Dex: 16
Con: 12
Int: 16
Wis: 16
Cha: 18
HP: 51
AC: 16
Bard Save: 15
Bardic Inspiration: 4d8
Speed: 30 ft
Proficiency Bonus: +3
Religion: Catholic, Patron Saint: Brigid
Height: Variable
Weight: Variable
Hair Color: Variable
Eye Color: Variable
Shapechanging
Duplicitous
Deva of Istryx
Immune to Aging
Planar Shift only as Ritual
Resistance to Necrotic and Radiant
Languages: Common, Draconic, Sylvan, Primordial, (Also allowed for background reasons but unlikely to come up in the game, German-Native, English, Latin, Sanskrit, Ancient Greek)
Background: Far Traveler (Sword Coast Adventurer's Guide)
The Cases of Kanti Messner
The homeworld of Kanti Messner is one very like to our own. The continents and maps are familiar with names such as England and Germany and devices like modems, smartphones, and airplanes. The main difference is that there are beings other humans in this world. Elves, orcs, goblins, and other beings dwell within this realm going about their business invisible to the rest of the world who mostly only see just another person.This realm exists at the core of a Charbydis like influx of energy that occasionally swirls down into the realm, preventing all exit and sometimes pushes outward making it nearly impossible to get in.
Wednesday, December 6, 2017
Dreams of Corruption and Pursuit - Set 2: Enter the Sandman - City of Mists
There always seems to be snow in The City. Winter is the only season that really seems to imprint itself on the mind when you live here. Snow flutters in the air almost constantly even if there's none on the ground. Everybody walks around in long coats and scarves bundled up against the chill, hats with wide brims pulled low to keep the flittering flakes out of their eyes.
Colors are mostly dark. Thick cotton blacks, woolen browns, and cashmere greys that suck up as much heat as possible from the thin sunlight. A harsh neon glow touches everything and leeches the life from the world until it resembles a faded photograph. Occasionally, some spot of bright color stands out starkly from the muted surroundings. A spot of vibrant blood on a bleached handkerchief.
Sunday, December 3, 2017
The Uncounted Calamities - Airship Lost - Sessions Four and Five
ship.]
So, it's been about two or three days since we came here. Maybe four. Hard to say, it's always sort of the same right now. But look at that.
[The camera pans about to view the outside of the ship where it is half in and half out of the atmosphere of the shard below. The result is a sky that is broken between the familiar blue of an Earth like space and the endless grey nothing of the void. The camera swings back around to Aeryn.]
It's a little bit intense and so far a lot of people haven't realized we're not on Earth anymore. I guess it's sort of like that old song goes, "The Nile isn't just a river in Egypt." Or is that a saying. Well, anyway, people still think we're over Australia or something.
Oh, speaking of Egypt, I have to show you this.
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