With the release of Scion 2e's backer preview, I'm going to be trying to rebuild some old characters and building some new ones.
A blog by Luke Garrison Green of Thrythlind Books and Games. Here he discusses writing skills, reviews books, discusses roleplaying games and refers to Divine Blood, Bystander and his other books.
Tuesday, January 30, 2018
The Receiving Center - Airship Lost - Sessions Six and Seven
[The camera opens to look at Aeryn sitting at her desk in her room.]
Okay, so I've been having a bit of trouble keeping track of my cameras recently. Granted that proved a little bit useful recently but, still, I want to be logging all the events here for when we get back home.
I mean, can you imagine it?
Actual gods, demons, kitsune, and magic?
Wow. This is going to blow people's minds when we get back.
[Aeryn pauses and catches her breath composing herself.]
Anyway, my solution. So I still have the handheld camera, which is currently on the table looking at me, but I'm also going to have this body-camera thing here.
[She points to a brooch on her collar and leans forward to reveal that it was a small camera made to look like a tasteful bit of jewelry.]
So this way, I'll still be getting footage even if I drop the camera. And then I can edit in the different footages together later.
[The film cuts for a bit and a little bit haggard but still chipper looking Aeryn appears, sitting in the same place. She is sort of scratching at one of her hands which appears to be grey.]
Hi, just an editor's note here. Editing these things is really hard with one hand. I mean, it's all on the computer, but most of these programs seem to assume you have two hands and Ms Newell said this isn't likely to get better until a few more days.
[She shows her hand directly to the camera and it is definitely grey.]
And I really wanted to get this out before then.
[She looks down at her hand.]
It really itches by the way and scratching doesn't help because it's under the stone. I've asked about chipping away the stone, but the doctor and Ms. Newell both said that would be a bad idea. Something about lots of bleeding.
Anyway, on to the video.
The Receiving Station - Airship Lost - Sessions Six and Seven Gameplay Discussion
The characters are still a bit focused on making the shard safe and habitable. After session seven, I've mostly relegated the shard issues to being downtime unless I have a specific story in mind for them to deal with.
Play grid for session six and part of session seven |
Play grid for investigation and fight in session seven. |
Back to the Airship Lost index - Aeryn's Travel Log - Yukimura Amaya's Perspective - Part 1 - Part 2
I totally intended to do a report of session six and avoid repeating my mistake from the previous report. And then winter vacation happen. And planes happened. And fun with family happened. And fast forward to now and I had spent about a month since the last time we'd played and was about to have the next session. Session six was fairly short as I was getting ready for the trip the following week and turned out mostly to be preparation and challenges.
Monday, January 29, 2018
Rebuilding Juri Como - Scion 2nd Edition
Scion Builds
Juri Como has always known she's something a bit special though she didn't specifically know that she was the daughter of a goddess for most of her life. She was born in the realms of the jurougumo who were giving succor and shelter to Benten while the goddess was under threat from the Titans. Her father was an Italian-Australian man whom her mother had met at PAX-Australia in Melbourne and as soon as possible, Benten left their daughter in his care. She always had a bit of a knack for talking to spiders and often had spiders around or on her which did favors.
True to her mother's heritage, Juri has always been lovely, or perhaps it's more appropriate in her case to say that she is incredibly cute. Even more so, however, Juri inherited her mother's artistic nature, diving into the art of manga writing and sketching. She began to post a webcomic by the title of Combat Hurricane, a dimension hopping tale of action and battle that stepped along the expectations of shounen and seinen style anime. Having always been aware of the supernatural, she often worked in anecdotes she'd heard from older heroes and supernaturals, helping spread their legend that little bit more. When her webcomic attracted the attention of an anime studio, it impressed her mother enough to give her a visitation.
Rebuilding Delilah Samson - Scion 2nd Edition
Scion Builds
Delilah Samson was a character I played in a scion game about three years ago now. She had a good
Monday, January 22, 2018
It's All Tricks - Crossroads Campaign Session 2-3
The labyrinth seemed to go on forever and it was quite clear that we weren't the only things that had ended up in the catacombs. Of course not, this is the Lost and we were going to be finding lost things. Lost things from catacombs had a tendency to include a few monsters. We had a close call with something like a floating brain with paralyzing tentacles. It reminded me something like a jellyfish crossed with a squid in that regard. Later it was identified as something called a grell.
Sunday, January 21, 2018
Dreams of Corruption and Pursuit - Set 3: Radioactive
Patricia's Wellness Journal
Set 2 - Enter the Sandman
The consequences of our actions are sometimes hard to see, you know? You think you're doing the proper thing, the right thing. Or maybe you think it's a choice so small as to be unimportant. But regardless of how right or small a thing is, you've woven a thread into the design and it can't be taken out now.
Monday, January 15, 2018
Fury of the Fallen (Feral Winged Variant Tiefling Ancestral Guardian)
This is a second flying barbarian, and this one is going to have a bit more reliable flight due to being a Winged Tiefling rather than a Protector Aasimar. As with the Aasimar, the Tiefling's stat bonuses don't really help it much in terms of being a good Barbarian, so I'm going to be tight with Ability Score bonuses again. That said, if you're rolling for stats or you find appropriate magical items, it certainly can free up room for getting feats that just raw leveling doesn't have much availability for.
I've considered a couple different options for the particular variety of barbarian to go with that fits as a counterpoint to the Wrath of Heaven build. I could obviously do another Zealot but the two would likely end up looking very close to each other, especially where there is not much room for Feats in either build. I think instead I will go with the Ancestral Guardian and the idea that restless souls gather around the character in hopes of being avenged. This would be rather than direct ancestors.
I've considered a couple different options for the particular variety of barbarian to go with that fits as a counterpoint to the Wrath of Heaven build. I could obviously do another Zealot but the two would likely end up looking very close to each other, especially where there is not much room for Feats in either build. I think instead I will go with the Ancestral Guardian and the idea that restless souls gather around the character in hopes of being avenged. This would be rather than direct ancestors.
Wrath of Heaven (Protector Aasimar Zealot)
This is going to be one of two theoretical builds paired together. This one is going to focus on a Protector Aasimar while the Fury of the Fallen will be a Winged Tiefling build. The idea of both of these builds is in the creation of a flying barbarian. Aarakocra is another option for this and I might do that later. However, right now I'm starting with a Protector Aasimar partially due to the existence of Yasha in Critical Role, though I'm thinking Yasha is going to turn out to be a Scourge Aasimar.
Protector Aasimar from 3rd Level onward are capable of 1 minute (10 rounds) of flight once per day. Which makes this the more limited version of the airborne barbarian out of the selection I'll be looking at.
As a note, since this not a race that goes especially well with Barbarian, I'll be limited on Ability Score Increases.
For background, I think I'll go Hermit
Protector Aasimar from 3rd Level onward are capable of 1 minute (10 rounds) of flight once per day. Which makes this the more limited version of the airborne barbarian out of the selection I'll be looking at.
As a note, since this not a race that goes especially well with Barbarian, I'll be limited on Ability Score Increases.
For background, I think I'll go Hermit
5th Edition Rebuild - Ide Shika (Pathfinder - Rise of the Runelords, 14th Paladin/3rd Chevalier)
Ide Shika is a central character to a serial story I was writing for a website featuring a fantasy style setting. Sadly, the person putting the fiction website had a medical emergency and the costs involved resulted in the website pretty much not happening. As a result, I am uncertain of rights and ownerships, so I've let the fiction lie and I ended up playing out a sort of version of her story by playing her as a fighter in a pathfinder game. Though this character is quite a bit different overall in that she specializes in the no-daichi where the first version was just supposed to be generally skilled and very fast.
The other members of the party ended up investing a substantial amount of resources into making her the primary source of damage for the party. This resulted her in having a range of magical items far more powerful than most of those you would find in a 5th edition game, including more than three that would require attunement.
Thursday, January 11, 2018
Gorgon Archer - Genesys - Character Advancement
Character advancement in Genesys is very simple. It simply suggests that you award 20 XP at the end of each 3-5 hour session. It does state that if you want to have characters advance quicker or slower, you should increase or decrease that to 25 or 15 respectively. It also suggest increasing or decreasing the total by 5 based on whether the session lasts significantly shorter or longer than expected. Other than that, the experience point costs work exactly how they do in character creation. However, I do want to remind you that you cannot improve Characteristics directly with experience points once character creation is over. After the campaign has started, you will need to take a particular 5th Tier talent to improve Characteristics.
Wednesday, January 10, 2018
Vimi Ajam - Hobgoblin Storm Sorceress - Genesys Version
A Genesys version of the character linked here.
Hobgoblin Species
Brawn 2
Agility 2
Intellect 2
Cunning 3
Willpower 2
Presence 1
Starting Wound Threshold: 11+Brawn
Starting Strain Threshold: 10+Willpower
Martial Training: The character begins with 1 free Rank in either Melee. If your game splits this into Melee(Light) and Melee(Heavy) then choose one skill to gain a rank in. You still cannot start the game with higher than 2 ranks in Melee.
Darkvision: When making skill checks remove up to 2 Setback dice imposed due to darkness. (From the book. -5 XP)
Fearsome: Add 1 Setback die when making Charm, Deception, Leadership, and Negotiation checks. Add 1 Boost die when making Coercion checks. (+5 XP)
Starting XP: 100
Hobgoblin Species
Brawn 2
Agility 2
Intellect 2
Cunning 3
Willpower 2
Presence 1
Starting Wound Threshold: 11+Brawn
Starting Strain Threshold: 10+Willpower
Martial Training: The character begins with 1 free Rank in either Melee. If your game splits this into Melee(Light) and Melee(Heavy) then choose one skill to gain a rank in. You still cannot start the game with higher than 2 ranks in Melee.
Darkvision: When making skill checks remove up to 2 Setback dice imposed due to darkness. (From the book. -5 XP)
Fearsome: Add 1 Setback die when making Charm, Deception, Leadership, and Negotiation checks. Add 1 Boost die when making Coercion checks. (+5 XP)
Starting XP: 100
Gorgon Archer - Genesys - Character Creation Analysis
I had been tempted to do create a character in the new Star Wars system that was put out by Fantasy Flight Games in the last five years, but upon remembering that they were producing a generic version of the system I decided to hold off. That system is Genesys.
Friday, January 5, 2018
5th Edition Rebuild - Angwiel II (3rd Edition Tabletop Game)
I started my first campaign of 3rd edition D&D while in college within a couple of months of it being released. One of my brother's coworker's ran the Sunless Citadel adventure for us, our sister, and his wife. We played up to 10th level going by my character sheet. I played a character who was primarily a cleric but also went a bit toward sorcerer with illusion based magic. Statistic-wise, my character was a standard elf, but the GM let me flavor it as a snake-woman of sorts. The character was inspired by a Rifts character with a random cosmetic mutation that had snake-like features though her backstory was very different. This is why this is Angwiel II, the first character to bear the name was the Rifts character. The Angwiel from my Neverwinter Nights 2 campaign (who I should rebuild now that several versions of aasimar have been released) is actually like the fourth character to bear the name and is directly based on a boisterous brawler I had played in a short-lived tabletop campaign in the years after I came back from teaching in Korea. As a note, Angwiel was a name I put together with Tolkien elvish that means "snake maiden". I originally named her race lygiel, which means the same thing in a different dialect of Tolkien elvish. It's not terribly unique.
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