A blog by Luke Garrison Green of Thrythlind Books and Games. Here he discusses writing skills, reviews books, discusses roleplaying games and refers to Divine Blood, Bystander and his other books.
Wednesday, November 19, 2014
Saturday, November 15, 2014
Aethercon Demon Next Door After Game-Report
We had two players, a third proved unable to attend due to software issues with Skype.
One player chose to play Clint Faerbolg, the half-demon whose mother was the Demoness of Baking.
The other player chose to play Leah Killian, an activist cheerleader, who I've now been informed is similar to a character on the TV show Community.
It started out with them deciding to run a shooting gallery where the players would shoot muffins and such off perches onto a shelf in order to win them as snacks.
capitalized phrases are Aspects, phrases in parentheses are Boosts
Saturday, November 1, 2014
Monster of the Week - Crossover Scenario
This isn't something I plan to do, it's just something I thought up and decided to type up since Halloween was just around.
Wednesday, October 29, 2014
One-Shot Gaming Sessions #3: Accursed
This is in preparation for the next One-Shot game we tackle, Accursed by Melior Via. We have at least one more session of Numenera to get through at the time of this posting.
Tuesday, October 28, 2014
Numenera Mods for the One-Shot
Okay, we tried the system as written and had issues both with the published adventure and the system. We can't do much about the adventure without a lot of work, but I can implement some of the mods I've seen discussed in other areas to see if we can address the system.
Tuesday, October 7, 2014
Strands of Fate Character Creation
A quick summary of character creation in Strands of Fate with a focus on Divine Blood.
5e Tiefling War Sergeant
This is a build for a 5e Tiefling infantry sergeant. This is based on a character of mine named Shard from a 4e PbP game that fizzled away early. She was a tiefling from a poor part of time that joined the military to earn money for her siblings'. She was a fighter with elements of warlord.
Monday, October 6, 2014
Sunday, October 5, 2014
Homeless Characters Part 1
This is a list of characters who I would like to either write a story around, but don't have the time currently, or else would like to play, but have never found a game for them. Or, in some cases the game they were in ended before I could do much with them.
Day at the Fair - Divine Blood RPG: Demon Next Door - One-Shot Scenario
Jess Kara, as far as she knew, was a normal teenage girl. She knows she's adopted, the difference in hair color and complexion between her and her parents told her that easily enough. Waking up one morning with your pupils in the shape of a four-pointed star was a bit less easy to explain or understand. Her reaction was a bit over the top, but thank goodness they were back to normal before her parents came to see what's wrong. The fact of the matter is that Jess is a changeling, and her non-human DNA is starting to express itself. Actually, it's been expressing for weeks, she's just starting to notice it now and she is not reacting well.
Tuesday 22nd - Slot 2 - 12pm to 5pm - Day at the Fair - Divine Blood RPG (Fate-Based)
Tuesday 22nd - Slot 2 - 12pm to 5pm - Day at the Fair - Divine Blood RPG (Fate-Based)
Virtuacon Don't Let the Sun Go Down Preparation
While the Gods and Demons have pulled back manipulating the countries of mortals, they still live in the world and spend their childhoods usually growing up on Earth.
Divine Blood Mindscape Basics
The Mindscape
Every being that has some sort of thought process has a mindscape, though the mindscape of sentient beings are much more intricate. Most people only ever catch glimpses of their mindscape during sleep and in dreams, and they forget most of what they see at those times. The mindscape is a reflection of a person’s personal understanding of reality and the way the world works. Every conviction, memory, goal and nightmare has some sort of reality within each individual’s mindscape. Mindscapes can be quite beautiful places and oftentimes inexperienced psychics will find themselves distracted by the sights when they are first pulled into one by accident.
Wednesday, October 1, 2014
Saturday, September 27, 2014
5e Arcane Archer
This is the arcane archer build for 5e. As with others, I'm not thinking of a specific character as I was with the samurai, just a general archetype.
5e Half-Orc Brute
This is a build for a straight forward brutal half-orc fighter. I'm not thinking of a specific half-orc character for this, just the general archetype of a simple power-focused half-orc warrior.
5e Samurai
This is the samurai build for the 5e D&D. I'm going for a Ruruoni Kenshin style samurai here, lightly armored (if any armor at all) and with high Dex as well as Strength. This character is built using the variant human rules. AC will be limited by the armor in the PC.
Some 5E Characters
I'm going to build for a couple of different styles of characters here a little bit at a time as a have time and interest.
I'm mostly going to be using a 30 pt array of 15, 14, 13, 12, 11, 10 but will sometimes just be doing a 30 pt buy and for rebuilds of past characters will use the stats I had on file for them.
I'll take suggestions for builds not yet decided on
I'm mostly going to be using a 30 pt array of 15, 14, 13, 12, 11, 10 but will sometimes just be doing a 30 pt buy and for rebuilds of past characters will use the stats I had on file for them.
I'll take suggestions for builds not yet decided on
Divine Blood Immortals
The quest for immortality has driven a number of mortals for eons. More than a few have succeeded in the search. Psyche and the Community are well aware of several and expect that there are a good three to six thousand immortal individuals around the world. Of course, that was before it was rediscovered that Demons and Gods were physical beings rather than incorporeal entities. Now at least some members of Psyche are aware that there are over a million individuals who were born with a potentially endless lifespan.
Thursday, September 25, 2014
Divine Blood Psychics and Colors
A lot of the New Agers that think they know about psychic phenomena tend to spout off a lot of theories that have no basis in fact. One of the popular theories is about the power that color has to make stuff happen. This is especially the case with individuals claiming to be feng shui shih but really haven't studied with anybody credible. At most, colors are indicators rather than causes.
Wednesday, September 24, 2014
Virtuacon Divine Blood Games: A Butterfly's Wings
Psyche has many functions among the supernatural population of Earth. Most frequently they serve to support the population, but they also act as law enforcement when there is a need.
Divine Blood Psychic Skills
The majority of psychics in the Earth of Divine Blood train to acquire their powers rather than being born with them. As with born psychics, most of these are civilians and not trained for combat. However, the most dangerous psychics in the world are of this sort.
Divine Blood Talents
Talents are inborn supernatural abilities. For the most part talents live what anybody else would consider a normal life. The time when being born a psychic meant living a life of risk and fear has been done for at least two generations. Most Talents are civilians and only learn enough about their powers to avoid accidents. Others make an actual living from their Talents in some fashion, usually through Psyche. Talents that train to fight are the most rare, but do exist.
Talents are placed in three categories: Metabolic, Manipulative and Sensitive.
Talents are placed in three categories: Metabolic, Manipulative and Sensitive.
Tuesday, September 23, 2014
Fate Accelerated Character Creation
A quick summary of character creation using FAE mostly for use with my online convention games.
Virtuacon Divine Blood Games: The Dunadan of Avalon
Avalon is one of the major secret societies in the world of Divine Blood.
Divine Blood Races
The following races, all those included in the RPG supplement, represent less than half the population of non-humans on Earth leaving room for people to come up with their own minor races. They include the most common non-humans as well as some stand-out rare species. As a note, I deliberately kept total population numbers of various species low enough that combined they don't equate the world-wide population of non-humans. It leaves space for people to make their own thing.
General Motors Military Unit 7 - Errant
This is an assault upright roughly fifteen feet tall. It was originally meant to be a simple upgrade to the armor of the MU-4 Warrior that is in wide use by the US government and a few of their closer allies. However, during the early tests with the Gawain prototype it began showing unusual performance that Avalon and the development companies connected to it decided bore further attention.
Rowling Industries Model 5 Reconnaissance Upright
This upright is roughly 12 feet tall with a slender frame that is designed primarily for mobility and speed.
Monday, September 22, 2014
Saturday, September 13, 2014
Friday, September 12, 2014
One-Shot Gaming Sessions #1: Kuro Preparation
Starting next Thursday, I'm going to be running some various RPGs
through one adventure (usually 1-3 sessions, possibly 4) as a way of
testing the systems I've got in my collection. The first adventure is
going to be Cubicle 7's Kuro. So I am taking this opportunity to
summarize the background of the setting of this Blade Runner meets Juon
(The Grudge).
Saturday, September 6, 2014
Rebuilding for the 5th Edition: Angwiel (Fighter)
This is a rebuild of a character I played in Neverwinter Nights 2, an Aasimar Fighter, Angwiel.
Friday, September 5, 2014
Rebuilding for the 5th Edition: Medora
Okay, I'll be taking a character that went up to 20th level this time. My Disciple of Medusa: Medora.
Rebuilding for the 5th Edition: Teryna
Okay, this is probably one of the most mechanically easy characters I'll be doing. Mechanically speaking, Teryna is a human rogue. It's her backstory that's a bit weird.
Monday, September 1, 2014
Rebuilding for the 5th Edition: Jhessail Crackstone
Another rebuild. This one is going to be a little difficult because her race doesn't actually exist as a player race: wererat.
Rebuilding for the 5th Edition: Kya'Rei L'Di'Shinabon
Going to try to rebuild some of my older characters for the 5th edition rules. Starting with a flirty drow priestess.
Thursday, August 14, 2014
Why we need fantasy.
There is a reason why we must have
magic and fantasy in our stories. It has nothing to do with the sort
of stories that can be told in fantasy. Rather, it is that desire
for the fantastical that we must keep hold of. Whether or not you
believe in faeries or magic or psychic powers or the like is pretty
immaterial. But the desire for these things should not go away. And
fantasy, whether it is dark and grim or childish and whimsical,
drives and awakens that desire for the fantastical. The desire for
the impossible.
Monday, August 11, 2014
Monday, July 21, 2014
The Academy by Zachary Rawlins
Stories written around the idea of a bunch of teenagers at a school for
the supernaturally gifted have been around a long time. From the
original X-Men to the Jedi Academy and onward toward Harry Potter, it
has been a repeated theme and that is even discounting the number of
times that the idea has been used in anime. Since Harry Potter, we've
seen a large number of these come out, some with unique twists on the
scenario and others being somewhat formulaic.
This certainly falls into the former category. It is clear that Mr. Rawlins takes a number of queues from anime and manga in his story telling, but the setting itself is a very dark work filled with grim, frightening people (many of the most frightening being the "good guys") and punctuated by occasional relaxing rays of normality.
The first novel takes you through two simultaneously developing and closely related storylines, focusing the majority of the time on the life of one Alex Warner while the subplot storyline occasionally gives peeks at the more brutal world surrounding where he finds himself.
The metaphysics and mythos of the piece are intriguing and seem well thought out. Definitely an engaging read.
http://www.amazon.com/Academy-Central-Book-1-ebook/dp/B005LIBM30
This certainly falls into the former category. It is clear that Mr. Rawlins takes a number of queues from anime and manga in his story telling, but the setting itself is a very dark work filled with grim, frightening people (many of the most frightening being the "good guys") and punctuated by occasional relaxing rays of normality.
The first novel takes you through two simultaneously developing and closely related storylines, focusing the majority of the time on the life of one Alex Warner while the subplot storyline occasionally gives peeks at the more brutal world surrounding where he finds himself.
The metaphysics and mythos of the piece are intriguing and seem well thought out. Definitely an engaging read.
http://www.amazon.com/Academy-Central-Book-1-ebook/dp/B005LIBM30
Monday, July 14, 2014
The Batman Issue
So, having recently watched the Batman vs Spiderman Death Battle and
seeing the number of people complaining about how Spiderman shouldn't be
able to beat Batman, a few thoughts came to mind.
Book Review: Faerie Tales: Revelations Trilogy
Faerie
Tales is a fun piece of reading for anybody who finds Urban Fantasy an
appealing subject. There are werecreatures, vampires, witches and, of
course, the Fae.
Wednesday, June 4, 2014
Insane Mages and other Crazy Characters
This is something of a trope with my gaming group. It started with one specific member and has sort
of spread out from there. The basic idea
is that the character is so far outside of what is a normal experience that
while everything they do works and make legitimate, if somewhat "other", sense, that they just seem
bizarre and, well, crazy to outsiders. At
some point recently, one of us made the comment that my character, the insane
mage of the game in question, seemed to be getting crazier. To which the person who more commonly plays
the type responded that all her characters seemed to get crazier as they went
along. This has led me to thinking about
this seeming trend toward apparent flanderization.
Friday, May 16, 2014
Trained Psychics versus Talents
Talents are people born with specific psychic abilities. Some people have more than one Talent, others have rather broad Talents and others have limited Talents. These abilities work through a combination of biology and instinct encoded on a genetic level. For most, they do not have to learn how to perform the action so much as they have to learn how control it.
Thursday, May 15, 2014
Stuff about Japan
I have lived in Japan for a little over
two years now and I’ve been meaning to get to this discussion for a
while now. There are a number of things about Japan that some
Americans might be surprised about. Granted, some of this stuff is
stuff that applies to much of the world, but still, given the fact
that most people grow up in the general area, or at least country,
where they were raised, it would still be a bit of a surprise.
Monday, May 12, 2014
What's Wrong with DC fans?
I am not a fan of DC comics. I am not a fan of Marvel comics. Both of them lost me sometime around the turn of the century.
I find them boring, predictable and absolutely unwilling to disrupt the status quo. The storylines are so full of conflicting nonsense that it's hard to get interested in the parts that attracted me in the first place.
I find them boring, predictable and absolutely unwilling to disrupt the status quo. The storylines are so full of conflicting nonsense that it's hard to get interested in the parts that attracted me in the first place.
Monday, April 21, 2014
Transhumanism
Does
anybody else get tired of the trend for most movies smacking of
transhumanism to be some sort of horror-fest where transhumanism turns
out to be the big threat of the movie. The concept of the digital
uploaded mind is under attack in the upcoming Johnny Depp movie.
Admittedly, it's not my favorite branch of transhumanism, because I'd
want us to know more about the way the human mind works and have much
better computers first. Ideally, I'd like a true AI to occur before we
even think about trying it.
That and I'm fond of my flesh.
That and I'm fond of my flesh.
Sunday, March 30, 2014
Sunday, March 23, 2014
Sunday, March 16, 2014
Sunday, March 9, 2014
Tuesday, March 4, 2014
Sunday, February 23, 2014
Thursday, February 20, 2014
Response to another Blog
So, I was linked to a blog post related to Frozen and how it is promoting a homosexual agenda. I don't know whether it is or isn't. It hasn't come out in Japan yet.
Wednesday, February 19, 2014
RPG Stuff: Final Numenera Review
In the wake of Knights of the Night finishing their one-shot adventure, I have come to following conclusions about Numenera.
Saturday, February 15, 2014
Thursday, February 13, 2014
Theme: Good and Evil Micro-Conflicts
A lot of fantasy and horror fiction seems to borrow from the old idea of
the great Adversary who is trying to topple God's work. The actual
terms and names used matter very little. You could talk about the
Abrahamic God, the Force, a pantheon of elemental entities or even just
an elder progenitor race of some sort. What matters for this discussion
is the nature of the conflict.
Monday, February 10, 2014
Book Review: The Spirit of a Witch
This was a rather enjoyable story. The chosen sorts of magic and the
world setting are comfortingly familiar. However, the real star of the
show here is the main character's development.
Sunday, February 9, 2014
Sunday, February 2, 2014
Saturday, February 1, 2014
Supernaturals in Divine Blood - Exposition
This has been noted as a bit more aimed at people already familiar with the setting. I'll try to put up a more story-formatted version of this later. But here's the info for now.
Divine Blood is unusual in terms of Urban Fantasies
and Superhero type settings just because of the numbers of people
involved who possess "superhuman" abilities. The
graphic below deals with primarily Earth Populations. Only the
God and Demon populations include people that live in one of the
dimensional shards that occupy Earth's cosmology. The ratio of
people with psychic abilities to people who are completely "normal"
is a very close to 1 in 100. This means that the average person
probably has met multiple psychics in their life. Roughly 7
people out of every 10,000 aren't even human by either scientific,
psychic standards or both.
Wednesday, January 29, 2014
One Side of a Conversation
Sunday, January 26, 2014
Faith Manages Episode 2: He's Always Been This Way
Faith Manages Episode 2: He's Always Been This Way
Thursday, January 23, 2014
Open Letter to Bethesda Games and White Wolf
Something I'd like to see for a CRPG sandbox game in the vein of Skyrim
or Fallout 3 is a game along the lines of the White Wolf Scion game.
For those that aren't familiar with the game, scion is a game where you
play the children of the old gods in a modern time battling the servants
of the titans (and occasionally the other gods). Very recently, some
time after World War II, the Titans escaped their prisons (at least
partially) and are now once again trying to return the World to a state
of primal chaos that existed prior to the development of humanity and
the subsequent birth of the gods.
But in the "real" myths...
To be perfectly frank, there is something of a fuzzy line between when
something goes from being a story to being a myth, but I'm not going to
go into that line of discussion. My intent here is to discuss the
tendency of some people to hold up the "real myths" as a criticism of
various pieces of fiction that have come out in the last couple of
decades. Admittedly, I'm no stranger to making this argument, but I do
at least try to make sure I'm referring to myths that actually developed
organically within a culture as adverse to stuff that came out of more
recent fictions, as in within a century or two.
Numenera Review
The illustrations are beautiful. The setting is evocative and lean
toward genres I heavily enjoy. The character creation is intriguing and
very much geared toward building a unique character rather than a simple
collection of stats. The adventure links and PC connections are very
useful for creating a coherent party from the get go.
Fate Core and Strands of Fate
A comparison between Fate Core by Evil Hat Productions and Strands of Fate by Void Star Studios
Evil Hat Productions: www.facebook.com/EvilHatProduc…
Void Star Studios: www.facebook.com/VoidStarGames
I'm comparing to Strands of Fate core rules Hero Level. I prefer Strands of Power's alternate advancement and usually aim at a higher level, but I'm sticking to the core book for this.
Evil Hat Productions: www.facebook.com/EvilHatProduc…
Void Star Studios: www.facebook.com/VoidStarGames
I'm comparing to Strands of Fate core rules Hero Level. I prefer Strands of Power's alternate advancement and usually aim at a higher level, but I'm sticking to the core book for this.
Fiction is a Shadow
All fiction is a shadow of real life.
This
sounds ridiculous on first glimpse. After all, a sizeable portion of
fiction involves elements that are very much unreal. Stuff like talking
animals, magic, curses, faster than light speed capable starships and
other such things are not elements you'll find in real life. That being
true, how can a piece of fiction that involves such things be connected
to real life at all, much less being a shadow of it.
Wednesday, January 22, 2014
Popular Character Hell
So, there are a lot of characters out there that are popular and have
been popular for a long time...and have suffered for it. It isn't true
of all popular characters, but it certainly seems to afflict a number of
them. I'm going to talk about some of the signs and symptoms of this.
There is no coincidence
When you're watching a TV show or movie or reading a book, you'll often
run across an instance where the main character has noticed some detail
or another that clues them in on what is going in the story. Some other
character, usually the designated Scully, will often dismiss it as
coincidence. This dismissal is usually used as a tool to show how the
character with the idea is elevated above the perceptions of other
people. After all, he or she has just noticed and understood something
that everyone else neglects as being unimportant. The tone of the
dismissal is either frustrated, negligent or contemptuous. This will
often come with a summary of the discovering-character's theory followed
by the phrase "it's just coincidence" or something similar.
Immediately following the main character will have a "there is no such
thing as coincidence" speech and the story will continue.
Mary Sue vs MCS
For ease of reference, assume anything about Mary Sue applies to Marty Stu.
The term Mary Sue dates back to a 1974 Star Trek fanfic that was written as a parody of various self-insert fanfictions that were coming out at the time. There is some controversy as to just what constitutes a Mary Sue or Marty Stu but it is considered one of the worst insults you can lay on any particular character. On the other hand, there is what I call "Main Character Syndrome" which probably exists under some other name but is my catch all term for situations that tend to develop simply because a character is the central character of a story. These two situations can appear very close to each other, but one is generally overlooked while the other is lambasted. So what's the difference?
The term Mary Sue dates back to a 1974 Star Trek fanfic that was written as a parody of various self-insert fanfictions that were coming out at the time. There is some controversy as to just what constitutes a Mary Sue or Marty Stu but it is considered one of the worst insults you can lay on any particular character. On the other hand, there is what I call "Main Character Syndrome" which probably exists under some other name but is my catch all term for situations that tend to develop simply because a character is the central character of a story. These two situations can appear very close to each other, but one is generally overlooked while the other is lambasted. So what's the difference?
Candy and Distraction
What is candy?
Candy is when you give the reader something that they want and it doesn't really have anything pertinent to add to either character development or moving the plot forward. There's a couple of reasons to add candy.
Candy is when you give the reader something that they want and it doesn't really have anything pertinent to add to either character development or moving the plot forward. There's a couple of reasons to add candy.
Stories Will Stop Surprising You
There's a piece of advice I heard somewhere once, long ago.
"Don't read a story about something you're an expert in."
"Don't read a story about something you're an expert in."
Contrivance
There is a common complaint about fiction that you hear when someone has
decided that a particular story is poorly explained, managed or
otherwise unbelievable.
"It's contrived."
The thing about this statement.
It's true.
When talking about fiction, it is always going to be true.
"It's contrived."
The thing about this statement.
It's true.
When talking about fiction, it is always going to be true.
If Things Are Going Smooth, Don't Tell the Reader
One of the best examples of this comes from the Dennis Quaid movie
Undercover Blues. Obviously this is something of a spoiler, so be
aware.
Throughout the whole movie, the Blues portray themselves as in control of the immediate situation but still trying to figure out the larger picture. Meanwhile they pepper the conversation with things like "(Morty) could be useful" which later turns out to be true. You don't learn that they've been manipulating the larger picture all along until the end of the movie.
Throughout the whole movie, the Blues portray themselves as in control of the immediate situation but still trying to figure out the larger picture. Meanwhile they pepper the conversation with things like "(Morty) could be useful" which later turns out to be true. You don't learn that they've been manipulating the larger picture all along until the end of the movie.
Things Never Go Smooth
One of the problems with the stories that are popular, things are always
going wrong. There's always some amount of unnecessary pain and fear
and trouble in the world. It's stuff that could probably have been
avoided if it weren't for a handful of mistakes that the story makes
painfully obvious.
The crisis can be personal, such as saying the wrong thing to a girlfriend and trying to spend the rest of the story apologizing, or it can be local, such as dealing with a bank robbery. It goes on and on, with the mistakes being more obvious and seemingly extreme as you go further up the line.
But the matter is the same.
Mistakes were made and they have to be cleaned up.
The crisis can be personal, such as saying the wrong thing to a girlfriend and trying to spend the rest of the story apologizing, or it can be local, such as dealing with a bank robbery. It goes on and on, with the mistakes being more obvious and seemingly extreme as you go further up the line.
But the matter is the same.
Mistakes were made and they have to be cleaned up.
Don't Explain the Hammerchlorians
There are two maybe three parts to this piece of advice. And the first
of these is quite well explained by the large, pear shaped individual
that arrogantly spews his opinions of science-fiction and fantasy in the
comic shop that's part of El Goonish Shive's world setting.
Probable Impossibilities are Preferable to Possible Improbabilities
The title here is a quote from Aristotle and should probably be one of
the first things any author of fiction considers when deciding on plot
direction and events.
The quote has been restated to me in the past in the following way:
"You can have the possible. You can have the impossible. But it has to be probable."
What this means is that the audience has to find the story believable within the framework of the world setting chosen.
The quote has been restated to me in the past in the following way:
"You can have the possible. You can have the impossible. But it has to be probable."
What this means is that the audience has to find the story believable within the framework of the world setting chosen.
Have Fun and Don't Worry About Message
Okay, you will see me wax philosophic and start to delve into deep and
meaningful stuff here and there all over my blog in places. I might
even start delving into what I consider to be the big philosophical
meanings and metaphors of my various works. Said discussions might get
fairly complex, deep and insightful.
Most of them are things I come up with after the fact of writing the story and are more ways for me to analyze myself than to analyze my work.
Most of them are things I come up with after the fact of writing the story and are more ways for me to analyze myself than to analyze my work.
Maintain Consistency
Consistency is a big part of any story, if you are not consistent then
people are going to quickly get fed up with your story as it becomes
harder and harder to relate things.
A lot of people might point to George Lucas when thinking of examples of inconsistency. However, George's arbitrary decision to change some things in the Star Wars universe is not really a very major example of this situation.
A lot of people might point to George Lucas when thinking of examples of inconsistency. However, George's arbitrary decision to change some things in the Star Wars universe is not really a very major example of this situation.
Check Reality Before You Reject It
A lot of fiction can be called larger than life. The Rule of Cool is
repetively invoked in all manner of stories. This is why the
star-fighters in Star Wars make strange whining sounds and action heroes
can outrun explosions. This is why characters in movies and TV shows
seem like they're experts in just about everything. This is why the
characters in romance movies can so flawlessly express
themselves. Fiction, even realistic fiction that says it sticks firmly
within what is possible in real life, still seems to stick strongly to
the mantra "I reject your reality and substitute my own!"
However, you should not simply reject reality when making your stories. The first thing you should do when writing a scene and desiring to make something "cool" is to do the research as to the reality of the subject. If you don't know precisely what is or is not possible or realistic, then you increase the risk of breaking the willing suspension of disbelief.
However, you should not simply reject reality when making your stories. The first thing you should do when writing a scene and desiring to make something "cool" is to do the research as to the reality of the subject. If you don't know precisely what is or is not possible or realistic, then you increase the risk of breaking the willing suspension of disbelief.
Try to be Predictable and Surprising
Predictability, very much like stereotypes, has a bad reputation amongst readers and writers alike. To most people, predictable is the same thing as boring. They want, or say they want, unpredictable stories that end in ways that they did not expect whatsoever.
"I did not see that coming."
That is one of the phrases that most people connect with a story that is well-written and surprising.
It is something of a misdirection.
Stories are not truly unpredictable. The closest sorts of stories that can be called unpredictable are things like Looney Toons, Monty Python and Alice In Wonderland. However, even in this case, the apparent randomness is expected by the viewers and readers. Same with such humorous works as Discworld, with its mountain of puns.
Repetition
Repetition is an important tool for writing of any sort. The more often
a point is repeated, the more important it seems to the reader.
In narration, for the most part, you want to avoid repeating things word for word. You want to repeat a reference to a situation or event, but not a word for word repetition. Some people have a higher or lower tolerance to this. For example, I got irritated at seeing the phrase "like a puppet with its strings cut" twice within fifty pages in one book. Someone else might not notice that at all.
In narration, for the most part, you want to avoid repeating things word for word. You want to repeat a reference to a situation or event, but not a word for word repetition. Some people have a higher or lower tolerance to this. For example, I got irritated at seeing the phrase "like a puppet with its strings cut" twice within fifty pages in one book. Someone else might not notice that at all.
Archetypes and Stereotypes
Most people take a dim view of stereotypes and assume that it is a bad
thing to design a character to fit a stereotype or archetype. The
assumption is that making use of a stereotype means making
cookie-cutter, low dimensional characters or, worse, that you are giving
in to unfair perceptions of different groups.
This view operates under the perception that a character can only fit one particular stereotype at a time.
This view operates under the perception that a character can only fit one particular stereotype at a time.
Follow the Rules Until You Make Them
Writing is one of those things where there are numerous rules put out by
a variety of different people. Some of the rules sound very specific,
others are very broad. Depending on which authors or editors whose
advice you read, they can even be contradictory. When you start out,
you don't know any of these rules except some basic ideas of sequencing
and he said/she said. As you progress, you learn more and more rules to
follow.
Follow those rules until you can make them.
Follow those rules until you can make them.
Christian Misconceptions
Okay, I'm going to try to stay away from opinion and interpretation for
the most part, but given the subject matter, that's just not possible. I
probably have a lot of misconceptions myself. I tend to believe that
misconception is an inherent danger of the human condition since we are
limited to imperfect interpretations of things. Still, I like to think
that I know a bit more about Christianity than most people so I'm going
to hit some of the more general misconceptions about Christianity and,
to a lesser extent, the other Abrahamic religions that I've seen around
for a while.
Old Ones, Gods, Devils and Angels
It is a common conceit among those who are fans of the Cthulhu mythos
that Lovecraft's entities are greater in power than the more
traditional, humanistic sort of deities found in pantheons within real
history, or of eldritch horrors found in other fiction. There is also
this sort of belief that the Lovecraftian entities are something worse
than "evil" since they are an entirely alien sort of entity that doesn't
even understand or care about humanity at all. In stories that contain
both Lovecraftian entities and beings from more standard myths, the
Lovecraftian styled entities are largely implied to be more powerful and
very difficult to contend with. The truth is that the Lovecraftian
entities aren't really all that different from the entities of other
myths or fiction. Now this is not going to be a perfect comparison
since power at the scale cannot really be objectively measured.
Everything involved is highly conceptual in nature and pretty much
ignores such things as physics.
Truth
Truth is a highly subjective thing and far more interesting than fact.
It might be a fact that a person was 5'7" but whether that person is
short, tall or average depends on their gender, their age and the
culture in which they are raised.
Two separate people might be arguing over the correctness or wrongness of a particular situation or action and using the same facts to argue their point that their opponent is. However, both have different perspectives resulting in two different truths. The response to this is generally to consider the opponent's perspective to be flawed in some way either through ignorance, self-interest or malice while one's own perspective is viewed as the most appropriate and closest to The Truth (the words "one", "only", "real", "actual" or so on may be added or simply implied). Part of this is because my perception that both frameworks of viewing the same situation as each being true from their proponent's perspective is simply another truth that other people may or may not accept.
Two separate people might be arguing over the correctness or wrongness of a particular situation or action and using the same facts to argue their point that their opponent is. However, both have different perspectives resulting in two different truths. The response to this is generally to consider the opponent's perspective to be flawed in some way either through ignorance, self-interest or malice while one's own perspective is viewed as the most appropriate and closest to The Truth (the words "one", "only", "real", "actual" or so on may be added or simply implied). Part of this is because my perception that both frameworks of viewing the same situation as each being true from their proponent's perspective is simply another truth that other people may or may not accept.
Things Man Was Not Meant To Know
Every story has conflict and speculative fiction; whether
science-fiction, horror or fantasy; often involves conflicts of a
particularly spectacular sort. This isn't always true, but we're
focusing on where it is. The threats, if not the central conflict, of
sci-fi, horror and fantasy usually come from a standard list.
Weapons
There is a common trend among fiction where the plot involved is in the
creation of a new weapon or else exploit some discovery for a military
purpose even if it is not directly used as a weapon. Depending on the
nature of the story, this can either be portrayed as an expression of
the will and ingenuity of the human race in the fact of adversity, or it
can be portrayed as our baser, more savage instincts leading us down a
path of violence. The more common interpretation, at least recently, is
the latter. A lot of us seem to have this opinion that anything
related to weapons or the military is sinful, evil or at least unwise.
A lot of fiction ends with some hero or group there of using the
prototype of a weapon to end a threat, but insuring that the weapon
itself is lost as well.
Culture of False Comparison
When you watch English-speaking documentaries or read books that focus
on a group of renowned soldiers, there are some rather common sets of
language used depending on just what, besides fighting, this particular
set of warriors was most well known for.
Being Good, for Goodness' Sake
I like fantasy stories in general ranging from classic Tolkien to more
modern derivations thereof as well as fantasies deriving from other
cultures, especially Asia. A common theme among Asian fantasies is the
individual who is trying to achieve enlightenment. In the course of
this quest, at least in Western attempts at such, there often comes a
point where the paradox of this search is explained: namely that in
order to achieve enlightenment, one must transcend desires, absolutely
all desires, including the desire to become enlightened.
Commissioning Artists the Thrythlind Way
Step One: Inspiration
The first step to commissioning art the way I do it is to either start writing a story or else reading one. Eventually you will come to one of the following decisions:
a) I so want to see a visual representation of this character
b) I so would want to see my character meet this other one
c) I would love to see this particular event here
At which point, the knee jerk reaction to check your bank account kicks in and the next thing you know you're trying to find room in your budget for the art.
Villain Names and Secret Societies
Anytime you talk about comic books and the like, someone outside the
genre notes that the entire thing is unrealistic. While the superpowers
and a number of the pieces of equipment are definitely in the land of
fantasy, a lot of other things take flack as well. A number of people
note the ridiculousness of the different code names and villains, secret
identities and secret societies and what not.
Fantasy Ethnicities
So there's a rather humorous youtube video up showcasing the
similarities between the Streetfighter franchise and the characters in
Naruto. It's called There can be only one. Of
course, the fact that streetfighter characters are basically raw
martial artist archetypes means that it has characters with a lot of
similarity to a large number of other franchises, but that it is still
amusing to point out where characters are very, very similar to existing
properties.
Morality
Morality is a funny thing, everybody seems to base it around different things. Everybody seems to have a very different idea of what is right. There is a current trend in fiction towards grey vs grey morality. The basic feeling is that if you look at matters from all the different points of view possible that it is difficult or even impossible to ever call any particular action morally right or wrong. The tendency is to point out that there are no absolutes, that no one group is any more evil or good than another and thus that the whole question of morality is moot and pointless.
Because according to the shades-of-grey idea, there are no absolutes.
To my mind, this is wrong.
My Girlfriend is a Gumiho
Title: My Girlfriend is a Gumiho
Episode Length: 1:04 to 1:09
Series Length: 20
Premise: Cha Dae-Woong is a young man trying to become the world's next big action movie star. However, his grandfather is getting tired of the way he irresponsibly throws money around and the way he skips school and tries to drag Dae-Woong away from his classes and to a military college. Dae-Woong escapes, but in doing so finds himself stuck on a truck heading for a country shrine where he unwittingly releases a nine-tailed fox (Gumiho) from its prison.
Episode Length: 1:04 to 1:09
Series Length: 20
Premise: Cha Dae-Woong is a young man trying to become the world's next big action movie star. However, his grandfather is getting tired of the way he irresponsibly throws money around and the way he skips school and tries to drag Dae-Woong away from his classes and to a military college. Dae-Woong escapes, but in doing so finds himself stuck on a truck heading for a country shrine where he unwittingly releases a nine-tailed fox (Gumiho) from its prison.
49 Days
Title: 49 Days
Episode Length: 1:05 minutes
Series Length: 20 episodes
Basic Premise: Shin Ji Hyun is a girl who has to have everything. She is rich, she has loving parents and many friends. She's about to get married to Min Ho and hoping to introduce her best friend, In Jung, to one of her fiancee's friends. Then an unfortunate series of events leads to a car accident that puts her into a coma and puts her soul wandering out into the world. Not long after, she meets a Scheduler, whose job is to guide people to their appointed times and places of death. Because Shin Ji Hyun's death was not on the schedule, she has a chance to come back to life. If she can prove that three people not related to her by blood truly loved her by collecting tears of 100% pure love. Given that she is considered one of the kindest most genuinely honest people anybody knows, this doesn't seem difficult at first. Of course, nothing is as simple as it seems. First, she has to borrow the body of Song Ji-Kyung, who has her own tragic past, and second she can't tell anybody who she is or about or her mission.
Episode Length: 1:05 minutes
Series Length: 20 episodes
Basic Premise: Shin Ji Hyun is a girl who has to have everything. She is rich, she has loving parents and many friends. She's about to get married to Min Ho and hoping to introduce her best friend, In Jung, to one of her fiancee's friends. Then an unfortunate series of events leads to a car accident that puts her into a coma and puts her soul wandering out into the world. Not long after, she meets a Scheduler, whose job is to guide people to their appointed times and places of death. Because Shin Ji Hyun's death was not on the schedule, she has a chance to come back to life. If she can prove that three people not related to her by blood truly loved her by collecting tears of 100% pure love. Given that she is considered one of the kindest most genuinely honest people anybody knows, this doesn't seem difficult at first. Of course, nothing is as simple as it seems. First, she has to borrow the body of Song Ji-Kyung, who has her own tragic past, and second she can't tell anybody who she is or about or her mission.
Themes: Transformations
Transformation is something that shows up fairly often in my stories in
one form or another. There is something that intrigues me about the
idea of a person or thing becoming something something other than what
they started out as. I frequently make use of literal transformation
and almost always end up with a matter of metaphorical translation if
enough of the story moves along.
Themes: Unusual Relationships
So, this is less about writing skills because it's not about what makes a
good story, but does deal with things I like to use in stories. I'm
fairly sure this started with the same sort of juvenile "cool lesbians"
thoughts a lot of guys end up having at some point in their lives. That
said, I've always liked stories and, as said in my bit on candy and
distractions earlier this week, just randomly adding in sex scenes
usually results in me losing interest in a story as it becomes
repetitive. I am much more interested in emotions and interplay of the
characters involved than merely the physical expression of the
emotions. That said, I've found that I like doing what some people
would consider weird things with relationships.
Characters have many names
In the course of a story you are going to refer to each character
several times, however, you do not want to be repeated "Luke said" or
"Luke wrote" or "Luke did whatever" over and over again. The repetition
of the name would get grating on the reader and it has the character of
an inexpert speaker.
Sunday, January 19, 2014
Faith Manages: Dawn of a New Campaign
Hopefully the first of several screencap comic pages based on Babylon 5...but I suck at this and have only REALLY basic software.
Thursday, January 9, 2014
Book Review: The Turning
This book is a play on the popular trend in supernatural romances that
are out in the market today. There are some significant differences
from the standard formula of the young woman falling in love with the
vampire that make this an interesting variation.
Sunday, January 5, 2014
Book Review: Sacred Promises
This is a fairly interesting young adult fantasy romance that has some
moderate issues connected to it. Granted, some of what I might have to
say may be a result of this story being outside the normal realm of my
preferred genre, but as much as the setting and circumstances are
interesting, I can't say I much enjoyed the story. I'm sure many people
would, but there was a lot of the storyline that made me feel
uncomfortable.
Subscribe to:
Posts (Atom)
Daggerheart Analysis
Daggerheart - What I've Seen So Far Template-Based Character Builds This will be familiar to players of D&D, Pathfinder 2e...
Popular Posts
-
This is a theoretical inspired by a picture. Specifically the one I've posted here which seems to be a piece of art from the Pathfinder...
-
I am pretty vocal about not being particularly fond of alignment and have never really used it in Dungeons and Dragons 5th Edition. That sa...
-
The idea of doing this came when a line I wrote in a fanfic sometime ago popped into my mind and I had to go look up the fanfic to see wh...
-
A quick summary of character creation using FAE mostly for use with my online convention games.
-
I've wanted to do a Divine Archer for a while now and had been focused on the Paladin due to Divine Smite. This is especially true once...